Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition)

Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition)

Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition) by Edward Angel and Dave Shreiner
Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.
Ebook format: PDF
Ebook page: 778
File size: 12.54 MB

$50.00
 
Copyright © 2016. Cheap eBooks Shop - All Rights Reserved